hipreme_engine ~master (2025-09-27T13:37:43Z)
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isPointInRect
hip
math
collision
Undocumented in source. Be warned that the author may not have intended to support it.
bool
isPointInRect
(T px, T py, T rx, T ry, T rw, T rh)
bool
isPointInRect
(Vector2 p, Rect r)
pure nothrow @
nogc
@
safe
bool
isPointInRect
(
in
Vector2
p
,
in
Rect
r
)
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hip
math
collision
functions
isCircleInLine
isDynamicRectOverlappingRect
isPointInCircle
isPointInLine
isPointInLine2
isPointInRect
isRayIntersectingLine
isRayIntersectingRect
isRectOverlappingRect
resolveDynamicRectOverlappingRect
structs
RectWorld